HomeAway
A challenger launch platform that brought back the Griswolds to make the hotel-versus-vacation-rental contrast instantly legible. The campaign used Super Bowl XLIV as the ignition point, then extended into a short film, microsite, interactive game, social presence, and digital banners.
Role •
Sr. Interactive Art Director
Year •
2010

500%+
Traffic increase
~1M
Post-air site response
Effie Gold
Effectiveness award
One Show
Branded entertainment recognition
The Problem
HomeAway was still a newer name to many Americans, competing against hotels with far larger budgets.
The problem was not simply awareness. The brand needed people to understand the vacation-rental difference quickly, emotionally, and at national scale.
Hotels were familiar. Vacation rentals required a behavioral shift. The work had to make that shift feel obvious: hotels create cramped, frustrating, impersonal vacation moments; a rental gives the family room to actually have the vacation they imagined.
The campaign needed to make a challenger category legible in one high-pressure moment, then give people enough story and interaction to keep exploring after the spot aired.
The Idea
Bring back the Griswolds to dramatize “hotel hell” versus vacation-rental freedom.
The Griswolds gave the campaign an instantly understood family-vacation language. Instead of explaining the category rationally, the work borrowed a cultural truth people already recognized: vacations can go wrong fast when the lodging experience fails the family.
The Super Bowl spot acted as the trailer. The larger campaign gave people the rest of the story through the short film, microsite, game, social presence, and interactive extensions.
Case Study
The Execution
The campaign was built as an integrated entertainment system: broadcast attention, extended story, interactive participation, social ignition, and digital conversion working together.
Systems In Use
The work had to make a challenger category instantly legible, respect a beloved entertainment property, and hold together across broadcast, film, web, game, social, and banners.
Super Bowl spot
The broadcast spot worked like a trailer: a fast, recognizable reintroduction of Clark and Ellen Griswold that made the hotel-versus-vacation-rental contrast immediately legible.
Constraints Navigated
The work had to make a challenger category instantly legible, respect a beloved entertainment property, and hold together across broadcast, film, web, game, social, and banners.
What It Demonstrates Now
This case shows how a campaign can use culture as infrastructure.
The strongest part is not simply that the work used a famous property. It is that the property became a system for explaining a challenger behavior: why a vacation rental could solve a problem hotels could not.
That is directly relevant to your current positioning. It demonstrates strategic narrative, interaction design, cultural translation, and cross-channel system thinking under high public scrutiny.
Previous Case

